GlossaryEvery game term explained in one place

A

Access ControlA vendor subscription (SALTO or Kisi) that gives members 24/7 smart lock entry. Adds +6 to +8 satisfaction, prevents "locked out at night" incidents, and enables nightlife in relevant scenarios.
Ad FatigueSee Freshness.
AgentAny person visible in the space — members, staff, or visitors. Each has autonomous AI behavior. Details

B

BankruptcyIf your bank balance drops below the scenario's limit at month end, the game is over. Limits range from -$10,000 (hard) to -$50,000 (generous). Details
Base FeeThe scenario-defined hot-desk price baseline (typically $200-$300). All tier prices and market rates derive from this.
BookingExternal companies reserving your Meeting Room for $60-$120 per session. Requires a meeting table inside the room.
Buff / DebuffTemporary satisfaction modifier from events, incidents, or community activities. Decays over a set number of days.

C

CampaignThe progression system: beat scenarios to unlock the next. Stars and prestige track your overall performance. Details
Challenge ModifierOptional difficulty twists you can add to any scenario (e.g., Iron Lease, Storm Front, No Marketing). Details
ChannelA marketing channel (Google Ads, Meta Ads, LinkedIn, etc.) that generates leads. Each has a cost, throughput, and freshness that decays with use. Details
ChurnMembers leaving your space. Driven by low happiness, high prices, or failed contract renewals. Details
Community ManagerStaff role that provides "Community management" satisfaction (+12 at full coverage) and chats with members to boost happiness. Details
ContractThe term a member signs: monthly, 6-month, or annual. Longer contracts give discounts but lock members in. Details
CoverageThe ratio of staff capacity to demand. Community manager coverage = CMs / required CMs. Cleaning coverage = cleaner capacity / floor tiles.

D

Day PassA $30 one-time entry sold to leads who don't sign up (35% chance). Requires a receptionist and reception desk.
DebuffSee Buff / Debuff.
Dedicated DeskMid-tier membership (×1.7 price). Member gets a reserved desk. Capped at 50% of open desks. Details
DifficultyThree levels: Relaxed (0.7× incidents, +20% budget), Standard (1.0×), Cutthroat (1.4× incidents, -15% budget). Details
Distinctive FeatureSpace character elements (themes, aquarium, neon sign, etc.) that give retention bonuses against rival poaching. Details

E

Enterprise DealA large company signing 5-7 office seats on a 12-month contract at 10% premium. Requires management software + 60% satisfaction. Details
Event SpaceRoom type (min 4×4) where the Events Manager hosts community nights and special events. Details
Events ManagerStaff role that runs weekly community events and special events, generating satisfaction buffs and revenue. Details
Expansion WingLease the unit next door for +4 tiles of width. Max 2 wings. Each adds 25% to base rent. Details

F

FactorA named satisfaction component (e.g., "Plants & greenery +8", "Bathroom situation -12"). The sum of all factors determines satisfaction. Full list
FreshnessA 0-100% value per marketing channel. Decays at 1.55/day while running, recovers at 0.75/day while resting. Floor: 35%. Low freshness = wasted ad spend. Details
FriendshipBond between two members. Max 4 per person. Each friend adds +2 personal satisfaction and reduces churn. Details

G–H

HappinessEach member's individual mood (0-100). Drifts toward their personal satisfaction at 12% per day. Drives churn decisions and tier movement.
Hot DeskEntry-level tier (×1.0 price). Members share open desks at a 3:1 ratio. Details
Hot-Desk RatioEach open desk supports 3 hot-desk members (not everyone is in every day).

I–L

IncidentA random event with 9% daily chance (9-day cooldown). Some auto-resolve; others pause the game for a choice. Details
LeadA potential member generated by marketing, reputation, or referrals. Leads convert based on space quality and receptionist presence.
LoanBank loan at 8% APR. Interest accrues monthly. Details

M

Market DriftA multiplier (0.72–1.4) on market rates that fluctuates in multi-month booms and busts. Details
Market RateWhat members expect to pay for a given tier, based on the scenario's base fee × tier multiplier × market drift.
Mass ExodusIf satisfaction stays below 35% for 12+ days, 5% daily chance that 30-50% of monthly members leave at once. Details
Meeting RoomRoom type for external bookings. Needs a meeting table inside. Revenue: $60-$120 per booking. Details
Member Request (Quest)A mini-task from a member: build a specific item, paint a room, or achieve a metric. Has a deadline and rewards/penalties. Details
Micro-PurchaseRevenue from coffee ($3/$6), snacks ($4) that members buy when using machines. Lands as cash instantly.
MilestoneProgress markers (build reception, first member, growth targets, profitability) that award cash bonuses. Details
Monthly CloseEvery 30 days, revenue and expenses are tallied into a P&L report. Determines profit streaks for win conditions.
MoraleStaff mood (0-100). Low morale (<35) causes visible unhappiness and satisfaction penalty. Staff may quit at very low morale. Details

N–P

NeedA member's internal urge (coffee, toilet, rest). Rises over time and triggers furniture-seeking behavior when high. Details
Night OwlMember personality trait. Gains +5 satisfaction from access control, -3 without. Stays during night hours if access is available.
OccupancyThe percentage of desk capacity currently filled by members. High occupancy (>80%) causes crowding penalties.
Organic LeadsFree leads from reputation, walk-ins, and VIP referrals. Scale with reputation and member count.
P&LProfit & Loss statement shown at every monthly close. Revenue minus expenses = net profit (or loss).
PrestigeCareer-wide score. Sum of all scenario stars + bonus prestige from challenge modifiers. Higher prestige = more victory awards. Details
Price PerceptionSatisfaction factor comparing your tier prices to what members would tolerate. Can be +8 (bargain) to -12 (robbery). Details
Private OfficeTop tier (×2.4 price). Each desk inside a Private Office room = 1 seat. Details
Profit StreakConsecutive profitable months required for victory. Typically 1-4 depending on scenario.

Q–R

QuestSee Member Request.
ReceptionistEssential staff role. Converts leads into members. Without one, conversion drops to ~30% of normal. Details
ReferralMarketing channel where existing members bring friends. Costs $100 per signed referral. Details
RefurbishRepair worn furniture at ~30% of purchase cost. Resets wear to 0. Details
Rent HikeLandlord increases rent 5-15% after a profitable year. Capped at 2× base. Details
ReputationYour "review score" (0-100). Lags satisfaction: drops fast (3.5%/day), recovers slowly (1.2%/day). Drives lead generation. Details
RivalCompeting coworking space that steals leads and poaches members in competition scenarios. Details

S

SandboxFree-play scenario with no win condition, unlimited budget, and all rooms unlocked. Stats and achievements are muted. Details
SatisfactionThe master score (5-95) computed daily from 30+ factors. Drives reputation, churn, happiness, lead quality, and contracts. Full breakdown
Seasonal DemandLead multiplier that varies by month. Normal: ×1.2 in Jan/Sep, ×0.85 in Jul/Aug. Beach scenarios have extreme swings. Details
Side GoalOptional per-scenario objectives (e.g., "reach 80% satisfaction") that earn extra stars. Details
Skill (Staff)1-5 stars. Affects role effectiveness. Trained via events. Higher skill = better results. Details
Star RatingVictory stars per scenario: 1 (win) + 1 (fast win) + 1 (side goals). Max 3 per scenario. Details

T

ThemeRoom decoration (Warm Oak, Cool Slate, etc.) that costs $8/tile. Themed rooms add +2 satisfaction each (cap +5). Details
Thought BubbleVisual indicator above an agent's head showing their current need or action. Red = angry/failed. Details
TierMembership level: Hot Desk (×1.0), Dedicated Desk (×1.7), Private Office (×2.4). Details
Trait (Member)Personality type (~55% of members have one): Coffee Addict, Quiet Focus, Social Butterfly, Plant Parent, Night Owl. Adjusts their satisfaction. Details
Trait (Staff)Personality modifier (~65% of staff): Workaholic, Mentor, Ray of Sunshine, Slacker, High Roller, Penny Pincher. Affects morale and performance. Details

U–Z

UpgradeBuilding improvement purchased via the Upgrades panel: Interior Renovation, Soundproofing, Gym & Showers, Solar Panels, Rooftop Terrace. Details
VendorService subscription: coffee, internet, access control, management software, email marketing. Details
VIP~6% of solo sign-ups. Pay 1.5× premium. Generate organic leads when happy (≥70, 6% daily chance). Details
WaitlistQueue of leads waiting for desk availability. Max 8 entries, 21-day patience. Auto-convert when space opens. Details
WearFurniture degradation over time (0-100%). At 65%+ items look shabby and hurt satisfaction. Details
WingSee Expansion Wing.

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