Getting StartedYour first steps in the coworking business
Choosing a Scenario
When you start a new game you pick a scenario. The Suburb Studio is the recommended first play: easy difficulty, generous budget ($120,000), low rent ($1,400/mo), and forgiving bankruptcy limit (-$30,000). Scenarios unlock in order — beat one to open the next. The Sandbox is always available.
The Tutorial (Suburb Only)
The first time you play The Suburb Studio, a guided tutorial walks you through 8 steps. Each step completes by doing it in the game, not by clicking "next". The tutorial can be skipped at any time and is remembered across sessions.
Tutorial Steps
- Build a Reception room — BUILD → ROOMS, pick Reception, then drag a rectangle on the floor.
- Place a reception desk inside it — BUILD → ITEMS → Reception Desk. Press R to rotate before placing.
- Build an Open Workspace — BUILD → ROOMS → Open Workspace. Make it roomy — desks need space.
- Add 2 desks with chairs — BUILD → ITEMS. Tip: drag while placing to lay a whole row at once.
- Build a Bathroom with a toilet — Members will leave without one.
- Hire a receptionist — MANAGE → STAFF. A receptionist turns walk-ins into paying members.
- Place a coffee machine & pick a coffee vendor — The machine is furniture; the vendor supplies beans.
- Turn on a marketing channel — MANAGE → ADS. Channels tire out over time — rest them and they recover.
Core Game Loop
The game runs day by day. Each day the simulation:
- Computes satisfaction from dozens of factors (amenities, staff, pricing, cleanliness…)
- Drifts reputation toward satisfaction (drops fast, recovers slowly)
- Wears down furniture with use
- Ticks staff morale — overworked staff lose morale and may quit
- Runs weekly community events (if you have an Events Manager + Event Space)
- Generates leads from marketing, reputation, and organic sources
- Converts leads into members (or day-pass visitors, or waitlist entries)
- Members renew, upgrade, downgrade, or leave based on happiness
- Rolls for random incidents
- Checks member requests
Every 30 days a monthly close produces a financial report (revenue, expenses, net profit). Every 12 months a year-end review assesses corporate tax (15% on profit) and may trigger a landlord rent review.
Milestones
Each non-sandbox game has a linear milestone ladder. Completing a milestone awards a cash bonus from your investor:
| Milestone | Reward |
|---|---|
| Build a Reception room and place a reception desk | $3,000 |
| Hire a receptionist and sign your first member | $4,000 |
| Grow to ~20% of win target | $5,000 |
| Reach ~50% of win target with 60%+ satisfaction | $8,000 |
| Close a profitable month | $10,000 |
| Grow to ~80% of win target | $12,000 |
| Reach the scenario's member target + profit streak | Victory! |
Win & Lose Conditions
Win: reach the scenario's member target AND close the required number of consecutive profitable months.
Lose (Bankruptcy): if your bank balance drops below the scenario's bankruptcy limit at the end of a month close, the bank pulls the plug and the game is over.
Controls
- Pan: drag the map, or use arrow keys / WASD
- Zoom: scroll wheel
- Rotate item: R before placing
- Speed: 1/2/3 or the speed buttons in the bottom bar
- Pause: Space