Satisfaction ModelEvery factor that moves the needle, with exact values and caps

How It Works

Satisfaction is recalculated every day from the sum of all active factors, added to a base of 50, and clamped to 5-95. The monthly report shows the score; the satisfaction panel itemizes each factor.

score = clamp(50 + sum(all factors), 5, 95)

Positive Factors

FactorMax ValueHow to Get It
Plants & greenery+8+1 per plant, capped at 8.
Tasteful decor+10Paintings (+2 each, cap 6), posters (+1 each), floor lamps (+1 each, cap 4), aquarium (+4).
Mood lighting+6Neon sign (+3), string lights (+1 each, cap 3).
Phone booths+8+3 per booth, capped at 8 total.
Designer interiors+5+2 per themed room, capped at 5.
Natural light+6From windows. +1 per 2 windows, capped at 6.
Meeting room available+5Have any meeting room.
Lounge to unwind in+5Have any lounge room.
Event space+3Have any event space room.
Great coffee+8Coffee machine + illy vendor = +8. Local Roaster = +6.
Premium perks+10Espresso bar (+5), massage chairs (+2 each, cap 4), arcade (+3). Cap total at 10.
Bathroom situation+4Enough toilets (≥1 per 10 members).
Room to breathe+3Occupancy ≤55% with 8+ members.
Friendly reception+6+3 base + min(3, receptionist skill).
Community management+12Coverage ratio × 12. Full coverage with enough community managers = +12.
Cleanliness+5Cleaning coverage ≥ floor tiles.
Beautiful renovation+4Interior Renovation upgrade.
Blissfully quiet+3Soundproofing upgrade.
Gym & showers+5Gym & Showers upgrade.
Showers available+3Shower stall in bathroom (if no gym upgrade).
24/7 smart access+6 or +8SALTO = +6, Kisi = +8.
Blazing internet+4Dedicated 1 Gbps line.
Easy bookings & billing+4Any management software.
Recent community event+6Event buff active (5 days after an event).
Night concierge+3Night-shift staff + access control + nightlife scenario.
Thriving events scene+5Events Manager + Event Space in eventHungry scenarios.
Well-kept kitchen+6Kitchen items present + cleaner or dishwasher. Without cleaning: −8 “Dirty kitchen”.
Filtered water on tap+2Water purifier placed.
Price perception+8Good prices relative to market + quality. See Economy.
Theoretical maximum positive sum: approximately +120 from all factors combined. In practice, scores above 85 are excellent.

Negative Factors

FactorMax PenaltyCause
Coffee machines with no beans!-4Coffee machine placed but no coffee vendor.
Bathroom situation-20Not enough toilets. -(needed - have) × 7, capped at -20.
Hard to find a free desk-10Occupancy ≥92%.
Getting crowded-5Occupancy 80-91%.
Packed and noisy-8High density (members/tiles > 0.3) without soundproofing.
Buzzy but managed-3High density WITH soundproofing (softened penalty).
Worn-out furniture-10-1.5 per worn item (≥65% wear), capped at -10.
No community management-4Zero community managers.
Cleanliness-10No cleaner at all.
Staff visibly unhappyvaries-3 per staff member with morale <35 (except Ray of Sunshine).
Where are the events?!-8eventHungry scenario without Events Manager + Event Space.
Locked out at night-10accessCritical scenario without access control.
Manual billing chaos-3No management software.
Dirty kitchen-8Kitchen items but no cleaner or dishwasher.
Price perception-12Prices too high relative to market + quality.
Timed debuffsvariesFrom incidents (AC breakdown, pipe burst, etc.). Temporary, decay in days.

Individual Member Happiness

Each member's happiness drifts toward their "personal satisfaction" at 12% per day. Personal satisfaction = general satisfaction ± trait delta ± friendship bonus.

Member Personality Traits

~55% of members have a personality trait that adjusts their satisfaction:

TraitHappy WhenUnhappy When
Coffee AddictCoffee machine + vendor: +5Missing: -5
Quiet FocusPhone booth: +4No booth: -1. Crowded (≥85% occ): -4
Social ButterflyEvent buff: +4, community mgr: +2No community mgr: -3
Plant Parent5+ plants: +4Few plants: -2
Night OwlAccess control: +5No access: -3

Friends add +2 happiness per friend (max 4 friends = +8), directly reducing churn.

Churn Mechanics

Tier Upgrades & Downgrades

Next: Strategy & Tactics →